[ASLML] J86: what do you think?

Brian Roundhill brian.roundhill at epsiia.com
Mon Mar 1 09:57:23 PST 2004


I also think this is very favourable for the British. Played this with 
Carl, and with one more turn, maybe he could have won. Our game was a 
little atypical perhaps - he had 4 MA malfunction during the game, I had 
1 OBA mission because of constant loss of radio contact. My basic 
gameplan was concentrate on the infantry, because like .Roy said, the 
Panthers can't take buildings.

I'd like to play this against some of the better players and see what 
they do with the Germans, and there is some finesse required by the 
British in trying to preserve the Fireflys. One big question is still 
what do you do with the first turn OBA? Go after the vehicles? Go after 
the point of attack? Go after the victory hex since 3 of 5 British 
leaders are huddled up in there?

  Roundhill


Roy Connelly wrote:

>Hello,
>
>Mike Rose and I played this last night.  I usually like to give a scenario a
>couple of chances before I judge, but this game looks very favorable to the
>British.
>
>You guys who have played this.  What do you think?
>
>The Panthers are cool, but can't take the building, and the SS have a
>Looooooong way to go and can't afford too many casualties.
>
>In our game, after crossing open ground for almost three full turns, with
>minimal damage to the SS due to my ineffectual firing, they would have had
>to almost sprint to get to the building and take it away from what amounted
>to 6-8 British squads.  And they have to contend with OBA while they're
>crossing the open.
>
>If my rolls vs. the infantry had been even a little better, we would have
>quit because of the futility of it all for the Germans.
>
>ROAR (and yes, I know you can't make a judgement on three playings......but)
>has it 3-0 British.  Will it even out eventually?  We couldn't see how.
>
>Thanks
>
>Roy
>Southern Kansas ASL
>
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>  
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