[ASLML] AAR: J88, Escape to Wiltz
Writer713 at aol.com
Writer713 at aol.com
Sun Jan 4 18:02:39 PST 2004
I logged my first scenario of 2004 with Paul Sidhu this past Friday (1/2). We
played "Escape to Wiltz," from J5. We diced for sides; Paul got the Germans.
Getting started in this one is easy: both sides enter on turns 1 & 2.
He brought most of his eastern (turn 1) force on board 39. He sent an 8-1, a
467, and a few HS (one with an MMG) on board 17.
My 10-2 group chugged hard toward the 17H4 area. The M4A1 got to 39X9 on the
first turn. This helped interdict the Germans moving down the road bordering
the hill mass. This tank soon suffered some bad luck, breaking its MA on its
first shot, and soon breaking its BMG.
By turn 2, Paul got his 8-1 and MMG into the first level of 17W4. He also got
a 7-0, MMG, and a squad into 39K7. Meanwhile, his southern force stuck to
defending the exit area. The German might consider moving a MMG into 39S7, as
both Paul and I had, but it seems better to stick every body into the FF7 clump
of woods.
The middle turns see a 447 and another with a PSK getting down the road to
threaten the M4A1. I should have moved a squad or HS into X10, but the M4A1 got
out of its predicament, despite having no Smoke (vehicle grenades being hard
to place when BU). Paul's eastern force moves into position in the Q10 area,
while my 10-2 group moves forward to hammer the German 9-1.
The M8, meanwhile, broke and mortally wounded the German 8-1, whose death
reduced his HS to a quivering mess; they ran back to the woods, MMG in tow. My
mortar and a couple of squads hung out in this area, to be mopped up by the end
of the game by a couple of HS. My mortar did KIA a German squad with an LMG in
the 17 N8 woodline, though.
So, by German turn 5, I'm feeling pretty confident with my 10-2 and a couple
of 347s moving the flank on the hill. I had a 9-1 on two squads in 17 E10, an
8-1, 667, and MMG in CC10, the tank in 39 DD10, and a 666 in EE10. Pretty good
odds against the German 9-1, 447, and LMG, right?
Paul's luck, which saw his vulnerable 447s proving they were really 436
material, finally caught up to him. He rolls a 4 and (with the ROF from the LMG) a
3, breaking the 9-1 and 8-1 stacks. My return fire caused the 447 under his
9-1 to go Berserk. On my 5, The 10-2 ran forward to strip Concealment from a
unit in EE6. While the 10-2 revealed both the 7-0 and a squad manning a MMG, he
wounded (12 MC DR) under their fire.
While my guys sorted themselves out, the M8 moved o 39G9. Some units from my
turn 2 group started to get involved in the fight for the exit area. The 447
going Berserk proved opportune for Paul, as it charged the M8 and a squad
underneath it in GG9. Despite 16 and 24 (-2) shots, the 447 survived to cause a
Melee there. That, in turn, allowed a 247 manning a PSK to get into GG8. My AC
was unable to fire on it, or get a smoke grenade, so up it went.
I knew I'd have to exit both vehicles to have a good shot at winning. We
played it through to my seventh turn. The German eastern force was in the 39 Z10
area and making their presence felt. My guys rallied. I had moved the M4A1 into
39FF6, keeping the 9-1 and a HS there busy. Two of my squads in FF7 had fired
into the Melee there and broke the HS -- my 347 survived -- and the Disrupted
remainder withdrew to GG7. The 7-0 was in GG6.
I had 21 CVP ready to run these guys over. I therefore conceded. Losing the
M8 to the PSK -- which was largely made possible by the timely charge of the
Berserk 447 -- did me in. Also, the shoot out between my Americans and the 9-1
also hurt.
We both felt the scenario was fun and even. The situation is certainly
interesting. Keeping the vehicles alive will be the main challenge for Americans to
win. The AFVs will need to keep away from the 3-hex-range PFs and 4-hex-range
PSK, or at least keep the odds of hitting low. Having the AFVs fire from the
rear while the infantry closes in will be the standard tactic. However, some of
the LOS in the 39 GG1 area, as well as events such as squads breaking, will
of course force the American AFVs to move up. The AFVs are also weak on Smoke,
although the squads can help each other out in this regard. The Americans also
need to be conscious about their rout paths, as here they have Germans
closing on their rear. But, the Amis do have the 10-2 and a lot of FP. I'd play them
again.
Thanks goes to Paul for a tight, tense playing, like always.
Please let me know if you want to post this elsewhere.
Oliver Giancola
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