[ASLML] Armored assault questions

Seth W Fancher swfancher at mindspring.com
Sun Feb 22 13:29:55 PST 2004


B is correct....

I suggest that at the start of the MPh before the first move of the AA, you 
can determine how far (in MF) the Infantry could move.  Note that 
declaration of DT can also affect this, so, if you have a stack of MMC and 
an SMC, how far can they move in MF?  That is how far the AFV could go...or 
1MF further because the IN could declare DT to gain another MF at the end 
of their MPh.

If the accompanying IN Pin/break/CR/KIA, the AFV can continue moving up to 
the limit that the IN could have reached based on MF at the beginning of 
the move.

Be well.

Seth




At 01:57 PM 2/22/2004, Sean Deller wrote:
>Gentlemen,
>
>Our club members have different interpretations of the part of D9.31
>(Armored Assault) that states:  "If Infantry move in a stack with the AFV,
>that AFV cannot move farther than if it were accompanied by that same
>infantry throughout the move - even if the Infantry fails to end its MPh in
>the same hex with the AFV."
>
>"A" is the interpretation that an AFV can only go as far as the actual MF
>expenditure of the assaulting Infantry would allow.  For example:  a
>non-Double-Time assaulting squad moves 2 hexes for 2 MF with the AFV.  The
>squad then breaks away to expend 1 more MF to enter another hex.  The AFV
>could only go one additonal hex from the point that the squad broke away,
>and only if that hex would have cost the squad 1 MF had it still been
>assaulting.
>
>"B" is the interpretation that an AFV can go as far as the potential MF
>expediture of the assaulting Infantry.  For example, that same sqaud
>(discussed above) moves 2 hexes for 2 MF, then breaks away for 1 more hex at
>one more MF.  The AFV could go an additional 2 hexes (assuming they would
>only cost 2 MF)  since that is no farther than the non-Double-Time squad
>could go had it accompanied the AFV.
>
>If the correct interpretation is "A", which of the units in a stack dictates
>the movement limit of the accompanying AFV?  If a large stack of 3 squads
>and 3 MMCs is armored assaulting, and this stack is depleted during its
>assault by pins/breaks/wounds as well as by choice (units breaking away and
>stopping movement or Double-Timing for one extra MF), on whose MF
>expenditure does the AFV's movement depend?
>
>If the correct interpretation is "B", the question concerning the disbanding
>stack would be:  On whose potential MF expenditure would the AFV's movement
>depend?
>
>Which is the correct interpretation?
>
>The D9.4 Example clearly shows that the AFV picured had to stop at 4 hexes
>because the squad only spent 4 MF.  Had the squad declared Double Time and
>spent a 5th MF, the AFV could go an extra hex.  The example does not address
>how far the AFV could go if the squad used less than its full MF potential.
>
>What say you?
>
>Cheers,
>
>Sean "always seeking a legal way to assault someone" Deller





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