[ASLML] '04 Winter RV - AAR
scott.holst at us.army.mil
scott.holst at us.army.mil
Fri Feb 13 22:58:14 PST 2004
Hi ya-
A few rounds is an awesome scenario, when I played it, I mainly used the strum tigers for their smoke capability. Blocking rout paths and so on, I guess I was being too safe with them, but I was trying to keep the luck factor down IE, keep from getting recalled.
Had a little scenario fest myself, Rob B. and I played a couple of really cool critical hit scenarios from their 7/1 issue and the Hero Pax 2.
We played "The Warlords Estate", a chinese vs Japanese action during 1944, its a nice small tourny action type but with some nifty toys for both sides. It went down to the wire with a CC roll deciding the fate of the scenario. Thats ASL!
>From the Hero Pax we played "The Maelstrom", a 1945 cornered like rats SS scenario. Very intresting VC, the SS gotta win by exiting the board with so many points of refugees. Rob and I joked when he used his Volksturm as the rear guard while his SS regulars took off with the refugees.
Anyway, we had a blast and it cool to hear you guys had a blast too.
take care
Scott
----- Original Message -----
From: Jim McLeod <jmmcleod at mb.sympatico.ca>
Date: Friday, February 13, 2004 11:05 pm
Subject: [ASLML] '04 Winter RV - AAR
> Listerz;
>
> The 8th gathering of the hardy and gamey at the Winter RV has passed
> into the books.
> Local lad Darren Kovacs stopped the IJA in its tracks in "Shanghai In
> Flames" for the tournament win. Well done Kovacs!
>
> We had a total of 9 players turn up at the ranch and three rounds of
> dice tossin' were played. Here are the final rankings.
>
> 1. Darren Kovacs
> 2. Jim McLeod
> 3. Gerry Proudfoot
> 4. Dwayne Matheson
> 5. PAul Suderman
> 6. Steffen Knippel
> 7. Mike Bourgeault
> 8. Ron Levreault
> 9. Brent Fedak
>
> My personal account is as follows;
>
> Saturday: Round 1. vs. Paul Suderman in "Bread Factory #2"
>
> I've played this gem many mucho times and this outing had me with the
> Ivans w/balance. :)
>
> Fortified the Victory building ground levels and dumped a tunnel
> acrossthe road to feed reinforcements into the VB if and when
> needed.
>
> I tossed my Reds out to repel the facists and as luck would have it,
> Paul's 9-1 went Berserk on turn 1 ... too bad he was stacked with
> 2 1/2
> S's. These guys eventually died but overall Paul did run a very
> decentattack toward the VB's. On turn 3, a 458 of mine in the
> forward VB went
> Berserk and charged into a mass of blue. Somehow he survived and this
> disrupted the momentum of the German assault. My 45mm ATG going
> on a 4
> hit ROF tear against the German HMG stack didn't hurt either.
> That was
> the high water mark of the Gemran advance. Mass death for the
> blue guys
> followed and we packed it in on turn 4. 1-0.
>
> Round 2. vs. Gerry Proudfoot in "A Few Rounds"
>
> A recent playing of AFR as the German helped steer me toward the
> Canadian side this time out to see how the view was on the other
> side of
> the hill.
>
> I made sure that there were MMC in the various Bd. 43 buildings for
> Gerr' to contend with and I took a gamble with placing the MMG up
> frontto put down a nice FL before scrambling back to the walled in
> estate.
> The 17 lbr was in the brush just forward of the walled in farm.
>
> Gerry's Jerries came in mostly on the Canadian left. Turn 1 featured
> some nice DF shot and the FL did good work in dusting off a few rider
> MMC. Plinking away with 2 and 1 FP shots with a -2 DRM had some
> successbut I began to withdraw with the hope of falling back in GO
> to the
> "Alamo".
>
> This ... did not turn out so well.
>
> Sometimes in a scenario, one can identify a specific event that marks
> when the tide of victory is either going to flow in or out for your
> side.
>
> In my opinion, the tipping point in this scenario was on turn 2 when
> Gerry sent a CX'd HS into CC with my HS in that little stone building
> near the Orchard road on Bd.19(?). I ambushed him and was looking
> at a
> very nice CC attack of 1:1 -2 ... the Dice gods thought otherwise.
>
> I rolled a 12 and Gerry tossed a very stylish 2 which also gave
> him a
> 7-0 Leader. However, I still had the last laugh in that comedy in
> thathe may have had a new leader but the bugger was still CX"!
>
> Ha! Take that Jerry! :)
>
> As I said, I sensed a seismic shift of events based on that one event
> and the remainder of the scenario proved me correct. Not much good
> happened for me for the rest of the scenario.
>
> The 17 lbr Shocked a Sturm Tiger, which eventually died, but the ATG
> caved to a fire attack during the next turn. More sadness was visited
> upon my boys as all but a HS of my forward defence line broke in the
> next turn, turn 4 I believe. I was left with 3 S's and the 9-1 in the
> compound as Gerry soon swooped in for the kill. The endgame went well
> for Gerr' as the other 2 Sturm Tigers rolled up to put some lovin'
> on my
> guys with the Grenadiers right behind them to mop up the last
> holdouts.
> Ah well, not exactly the result we had planed on but this is a fun
> scenario nonetheless.
>
> 1-1.
>
> Sunday: Round 3 vs. Steffen Knippel, "Urban Guerillas"
>
> Steve had the SS and I the Reds. Most of the black guys were in the
> main line of resistance and it appeared to me that Steve intended to
> stop me at my start line. Fair enough, I loaded up my right and
> chargedstraight at his first strongpoint in my way. A S or two
> were lost
> closing in but my FT did its lethal work. I ran the Flame men up the
> stairs of the forward overlay stone building and toasted them a la
> "Storm Trooper Flambe". Two T-34's worked around the extreme Russian
> right and parked beside the next stone building to put down encircling
> fire on the remaining SS S. still up front. My remaining troops moved
> forward toward the Cathedral.
>
> The Panther and MK IV were HD beside the Cathedral and the Panther
> put a
> beating onto my asault troops and much fire was exchanged.
> However, the
> point of note was that Steve decided to make his stand and only
> saddledup a HS on the HT to fall back across the canal. Interesting.
>
> Turn 2 was fun. My T-34's made their dash across the canal to
> take up
> positions to the German rear. During this trip, Psk and Panther fire
> was dodged but sadly for Steve, he had setup his 88 illegally and
> it was
> removed from play. Steve had setup the gun HIP in a paved Orchard
> roadhex. Ah well ...
>
> Meanwhile, my attack on the German right was developing well and
> more SS
> squads were about to get the bayonet, imminent death was
> everywhere.
> And to make things even more fun, Partisans had been popping up
> everywhere and this made things interesting as all get out.
>
> After my MPh, Steve gave the map a good look over and decided to
> pack it
> in. This was too bad as we were only on GT 2 but on the other
> hand, we
> were late starting and perhaps this impacted Steve's decision as well.
>
> And that was that. 2-1.
>
> So ended another fun RV. This was my first intense gaming in
> about 2
> months and I am feeling that I am not playing anywhere near as
> much as I
> should. Gotta' get more gunnin' in but that is, more often than not,
> easier said than done.
>
>
>
> =Jim=
>
>
>
>
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