[ASLML] RE: J5 Makin Takin
Chas Argent
sidirezegh at charter.net
Sat Feb 7 22:43:38 PST 2004
Scott says:
> I'v always found Rick Troha's designs to be sound and balanced, what
happened?
Isn't it a little early to be making such a call? The Journal just came out
in December.
> As with the last three Journals, the quality of play testing really seems
to be
> suffering.
Hey, jump right in there any time and offer to help then, if that's how you
feel. Design something. Or playtest something. In other words, *contribute*
something.
-Chas
+++++++++++++++++
Chas Argent
sidirezegh at charter.net
Medford, Oregon, USA
ICQ #164291558
"The desert is a tactician's dream and a quartermaster's nightmare." -Erwin
Rommel
> -----Original Message-----
> From: Aslml-bounces at asl-forums.net [mailto:Aslml-bounces at asl-forums.net]
On
> Behalf Of scott.holst at us.army.mil
> Sent: Saturday, February 07, 2004 7:47 PM
> To: Brian W
> Cc: Aslml at asl-forums.net
> Subject: Re: RE: [ASLML] J5 Makin Takin
>
> Hi Brian and whats left of the ASLML;
> Ya, Rob was doing the same thing, trying to scoop up EPWs, But it was too
little
> too late. I think it basically its the VC that kills this scensrio, a high
Jap SAN adds
> insult to injury and yes my mortars fired a couple of rounds of WP in to
the Ami's
> and just wrecked them.
> I'v always found Rick Troha's designs to be sound and balanced, what
happened?
> As with the last three Journals, the quality of play testing really seems
to be
> suffering.
> Pavlovs House- 75% pro Russian
> Fast Heinz- 100% pro-German
> Pitch in- 70% pro German (I'm being nice)
> Road to Wiltz- 70% pro German (A good veteran player should win this as
the
> Germans easily)
>
> Decent Gerbal scenarios:
> Bloody Nose balanced but Bloody Boring
>
> Himmlers House- Balanced and Fun.
> Flames of Unrest- Balanced and fun.
>
> I guess on the last two, we got lucky.
>
> Scott
>
> ----- Original Message -----
> From: Brian W <cardboard.killer at verizon.net>
> Date: Saturday, February 7, 2004 9:23 pm
> Subject: RE: [ASLML] J5 Makin Takin
>
> > >Is it a dog?
> >
> > I played it this afternoon and it only went to turn 4, although by the
> > end I was so far out of it, I simply threw a tank away. I can see
> > how it
> > could swing badly the other way, though, if the Japanese roll
> > poorly on
> > their 5 ROF 2 weapons (historically seems like way too many MGs). My
> > main foes were the 50mm mtr's, which continuously got ROF. The ELR of
> > the US is so low that almost every other break is unit substitution.
> > Japanese in stone buildings are tough to take on.
> >
> > Highlight of the game was a hari-kari attempt by a step-reduced
> > conscript squad. Never had that happen before in a game. The attempt
> > failed, however, and I captured the squad (and later captured another
> > conscript squad).
> >
> >
>
More information about the Aslml
mailing list