[ASLML] Bypass problemo

Kimmo K helgin at hotmail.com
Wed Apr 7 22:45:52 PDT 2004


> >Why do you measure the
> >possibility for Bypass between the obstacle and the hexside, as following
> >the D2.31 you're thought to be driving ramming speed along the exact 
>hexside
> >line.
>
>Don't obsess on the "reality" behind the rule, it will get you nowhere.  
>Just
>concentrate on what the rule is actually saying -- which is, no more than 
>one
>vehicle/wreck along a hexside.

I usually don't bother meself about them rules, how realistic they might be 
and such. as ASL is not too realistic in many aspects, that granted and I 
don't care. i know this game is what it is and I play along just fine as 
long as it is not this stupid thing. And even now I can finely stop driving 
tanks there in vast amounts at the same time. I would be just fine with this 
if the book said somewhere 'we desided to make the rule this way, so no one 
will have to remember on which actual hex the wreck/AFV is.' But thinking 
(yes I do and I WILL THINK) how simply purely stupid cases you get from this 
D2.31 case, makes me wanna cry. I cannot be too sure it was meant this way 
(unless for easing up the thing like said before) if you bother considering 
those special cases like wall between the hexes.

but, I play according to The Book. No problem with that. Yet it does not 
have to mean that I'm believer swallowing the bible as it is written.

>
> >the Wreck part D10.2 is also talking about wreck in bypass is blocking
> >vehicular entrance to A HEX, then refering to D2.31. The problem with 
>this
> >rule is even more obvious in cases where you have Wall between 2 
>bypassable
> >hexes, like 10X6/Y7. if i get AFV or wreck in Y7 bypass location in X6/Y7
> >hexside, do I have to understand this so that I cannot bypass building X6
> >anymore as there is someone on the otherside of the wall??? mighty big 
>mutha
> >that must be.
>
>Life's tough, isn't it?

nope, i certainly don't agree. your's might be...

>Consider the woods hex in 2S5: there's an enormous
>"real" gap along the S5/S6 and S5/T6 hexsides, but that little blob of 
>woods
>on the vertex prevents any bypass movement.  In game terms, there's no way 
>to
>exploit that obvious gap.

...it certainly is. I can see.

>What are you gonna do?

make a cup of coffee and plan some moves, thinking how to kill opponents 
troopers with these new refined rules. (new to me in case you might think 
something else)

>It's how the game works.

could you place those words any better?

Cheers!

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