[ASLML] Bypass problemo
Bruce Probst
bprobst at netspace.net.au
Wed Apr 7 17:22:39 PDT 2004
On Wed, 07 Apr 2004 06:10:35 +0000, "Kimmo K" <helgin at hotmail.com> wrote:
>now thinking about the actual move in bypass, it happens inside a hex, along
>A hexside. possibly meant for LOSchecking help, and to clarify the thing ?.
>that I can understand easy. then all residuals, aqquisitions, smoke
>hindrances etc. are taken from the actual hex being bypassed.
Correct.
>Why do you measure the
>possibility for Bypass between the obstacle and the hexside, as following
>the D2.31 you're thought to be driving ramming speed along the exact hexside
>line.
Don't obsess on the "reality" behind the rule, it will get you nowhere. Just
concentrate on what the rule is actually saying -- which is, no more than one
vehicle/wreck along a hexside.
>the Wreck part D10.2 is also talking about wreck in bypass is blocking
>vehicular entrance to A HEX, then refering to D2.31. The problem with this
>rule is even more obvious in cases where you have Wall between 2 bypassable
>hexes, like 10X6/Y7. if i get AFV or wreck in Y7 bypass location in X6/Y7
>hexside, do I have to understand this so that I cannot bypass building X6
>anymore as there is someone on the otherside of the wall??? mighty big mutha
>that must be.
Life's tough, isn't it? Consider the woods hex in 2S5: there's an enormous
"real" gap along the S5/S6 and S5/T6 hexsides, but that little blob of woods
on the vertex prevents any bypass movement. In game terms, there's no way to
exploit that obvious gap. What are you gonna do? It's how the game works.
----------------------------------------------------------------
Bruce Probst bprobst at netspace.net.au
Melbourne, Australia MSTie #72759
"Of course it's phallic. Why wouldn't it be?"
ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ
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