[ASLML] Re: G-T Campaign
Keith Todd
sgtono at yahoo.com
Mon Apr 5 21:06:26 PDT 2004
Yea, it's nasssty
I started it with Bruce once, me as the IJA. I made
the FATAL mistake of not having 100% of my forces hip.
Bruce brought on his planes, which stripped some
concealment. that allowed the 150mm NOBA to start
firing on the island, which revealed and/or killed a
bunch more stuff. The landing craft entered on turn 5,
by which time the island was mostly craters, and I had
nothing that could effectively fire on the boats. Once
on shore, of course, the 8ML really helped him - he
lost very few troops. By the end of the scenario (turn
10) he had all but about 3 hexes of the northern
island, and 95% of my troops there were dead. Since
I'd placed most of my OB on that island, I conceded
the campaign. But I'd give it another shot. I think we
also blew some of the LC rules with regards to
unloading on a non-beach hex.
Maybe The List has comments?
Tycho
Keith Todd wrote:
OK Pro,
Boy, are you on to GT. Very Bloody, Americans must
kill all Japs to win but lose less. WHew!!
Keith
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