[ASLML] Re: Hulldown in VBM?

Beseler rln22 at yahoo.com
Sat Apr 3 10:53:21 PST 2004


Sam Belcher <sambelcher at ...> writes:

> 
> > Can a vehicle be hulldown, behind a wall, while in bypass?
> > 

> The wall extends all the way to the vertex of the hex - even if the artwork
> doesn't. And yes, you can be hull down behind the wall (apply the TEM of the
> wall) while in bypass. '
> 
> The wall doesn't _block_ LOS - in other words, its not an "obstacle" to LOS,
> but its TEM does apply. 
> 
> Make sense?
> 
> Sam
> 
> 
> 

Sam,

It makes some 'common sense', but makes no sense with regard to how to apply 
the rules. 

eg: Facing the enemy, a tank moves into bp up alongside the left side of a 
building.
 A wall is infront of the tank, and extends to the vertex just off its left front
 fender.  The hexside parralleling  the Left side of the tank is wide open.
 At what point do we judge that 
shots coming
from the front, front left, then directly from the left, 'cross' the wall vertex?

It seems awfully arbitrary, as again, shots coming from the left side
 (and indeed the
 rear)  are still traced to the same 'walled' vertex in front of the 
bypassing vehicle.

Is there any rule that explicitly states how to use a wall for a vehicle in bp?

Beseler.




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