RB CG IV (was: [Aslml] yawn)
jtracy at bankofny.com
jtracy at bankofny.com
Fri Oct 31 09:29:01 PST 2003
Greg yawns:
> 3) Why is Red Barricades CG IV such a dog?
> (or the alternative, are all MMP scenarios
> poorly playtested?)
We playtested it and thought the Russians were too tough, but it was
printed without much change. Why? Different playtest groups produce
different results and maybe we were the only ones with a pro-Red skew.
Your second point is obviously a troll but I know MMP does a lot of
playtesting and while dogs slip the kennel with frequency, the ratio of
good to bad is favorable in my opinion.
Our suggestions for RB CG IV include dropping the Worker (conscript)
companies from the Russian purchase pool (they were all dead by that
point anyway) and starting everybody undepleted at the start (depletion
hurts the Germs more). I think there was one other tweak, pumping up
the initial German purchase points, but the above should help quite a
bit. It's a great situation, starting mid-map and can be finished in a
reasonable length of time at only seven dates. Just give the bad guys a
little help, that's all.
JR
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