[Aslml] Complete Beginner

Sam Belcher sambelcher at cablespeed.com
Thu Oct 30 11:37:30 PST 2003


Hi, always glad to see new players. Feel free to ask any questions, just
sometimes we ask that you read the rules. :-)

 

1. Best scenario? Try Gavin Take - available for free download as one of the
scenarios in the "ASL Classic".  See
http://www.multimanpublishing.com/downloads.php . This scenario is all
infantry, one board, no hills, no sniper. Easy and fun. If one of you is
"newer" than the other, give him the US - no support weapons for the US
either. 

 

2. You have completely misunderstood infantry smoke exponents. Its referred
to as an exponent only because it is printed so it "looks" like an exponent
to the FP. So, a 747 US para squad has a smoke exponent of 3 - not 7 to the
third power or 21 - 3. You roll one die if you roll 1, 2 or 3 you place
smoke. It takes one MP to place smoke in your own location or 2 Movement
Points (MP) to place it adjacent to your squad. 

 

Note also that only squads have smoke exponents. Once they become HS they
lose all their smoke grenades. :-) And remember that it takes an extra MP to
move INTO a location that has smoke. This can be critical when trying to
place smoke adjacent (say in a open street) and then move into the street.
Since it takes 2 MP to place the smoke (adjacent = 2 mp) and 2 mp to enter
the open ground / smoke hex that's 4 MP. And that usually means that you
can't do this as an assault move. 

 

3. The IFT / IIFT choice is a matter of preference. I use the IFT almost
exclusively. Note that the IIFT is "Optional" so can only be used if both
players agree. That said, in some areas of the country the IIFT is used a
lot - southern California for one. 

 

4. The rules are enforced. I used to no bother with snipers, thinking they
couldn't be important to the game. Brother, I was wrong. Cowering is
important and I will call you one it each and every time. :-)

 

Personally, I don't do PBEM, but will play VASL live on the server - with
anyone - even a newbie. 

 

Sam

 

 

-----Original Message-----
From: Aslml-bounces at asl-forums.net [mailto:Aslml-bounces at asl-forums.net] On
Behalf Of CHam628781 at aol.com
Sent: Thursday, October 30, 2003 10:50 AM
To: Aslml at asl-forums.net
Subject: [Aslml] Complete Beginner

 

Hi all,

I originally sent this to the old list but I don't think it ever got through
:(

I'm a complete newbie to ASL (something of a rarity these days I believe)
and will be pestering the list for questions to dumb questions on a regular
basis.

First off what is the best scenario for two absolute beginners to play in
order to begin to get a working grasp of the rules?

Secondly could someone explain infantry smoke placement in simple terms to
me. I'm OK with the MF involved and the fact it takes place in the MPh but
I'm mightly confused by the "exponent" part of A24.1. To me exponent means
"raise to the power of" but that makes little sense in the context the rule
uses it since, if I'm reading it correctly, only a single die is rolled and
for the MMC I have raising their firepower to the power of the exponent
results in numbers well above six. Thus MMC can always place smoke but ends
its MPh if it rolls a six. Is that true or have I completely misunderstood? 

Thirdly do people tend to use the IFT or IIFT? Personally I lean towards the
IFT at the moment due to its simplicity but if the IIFT is in common use I
guess we should use that.

Fourthly is the "cowering" rule widely enforced or do folks tend to ignore
it? 

Just in case it's helpful I have ASL v2, Beyond Valour, Yanks, Paratrooper
and Solitaire and will be PBEM using VASL (at least until we get a better
grasp of the rules - then we might venture onto the server)

I look forward to your suggestions and answers.

Cheers

Charles

Ima Gen Ri Ryu instructions on the use of the spear: "Place pointy end in
opponent. Repeat as necessary."

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