[ASLML] A.2

Tate Rogers gr27134 at charter.net
Tue Nov 18 09:59:18 PST 2003


I would reach an agreement with my opponent on what (if any) correction would 
be acceptable. If the the players can't agree then A.2 comes into play.

In this situation I would probably leave as is. The HT in question could have 
stopped...delayed...then spent 1 to go in motion which is in effect what 
happened.

Personally, I view A.2 not as the first option but rather as the last resort 
if the players can not reach a mutually agreeable solution. I prefer to trust 
in the character/judgement of my fellow ASL'rs as opposed to some cold, 
black&white rule.

Later-

Tater (One Mean Spud!)


On Tue, 18 Nov 2003 10:01:32 +0100
  "Kenneth Knudsen" <kenneth.knudsen at mail.tele.dk> wrote:
>I would just remove the motion counter, since it didnt move.
>
>Kenneth
>
>----- Original Message ----- 
>From: "Al Cann" <acann at pascack.k12.nj.us>
>To: <aslml at asl-forums.net>
>Sent: Tuesday, November 18, 2003 2:24 AM
>Subject: [ASLML] A.2
>
>
>Guys,
>
>      Another one.  In a recent game, I forgot to move a HT that had a
>motion counter on it.  The omission was discovered in prep fire of my
>opponent's next player turn.  I inadvertantly benefitted from the
>mistake because the HT is better placed where it is than if I abided by
>D2.4 and spent at least 1 MP in moving it.  Is this just a case of A.2
>and I just got lucky?  If not, how should this be handled?  Keep in mind
>that this was not a sleazy act of "gamesmanship" on my part.
>
>Thanks again,
>
>Al Cann    
>
>




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