[ASLML] A.2
Tate Rogers
gr27134 at charter.net
Tue Nov 18 09:59:18 PST 2003
I would reach an agreement with my opponent on what (if any) correction would
be acceptable. If the the players can't agree then A.2 comes into play.
In this situation I would probably leave as is. The HT in question could have
stopped...delayed...then spent 1 to go in motion which is in effect what
happened.
Personally, I view A.2 not as the first option but rather as the last resort
if the players can not reach a mutually agreeable solution. I prefer to trust
in the character/judgement of my fellow ASL'rs as opposed to some cold,
black&white rule.
Later-
Tater (One Mean Spud!)
On Tue, 18 Nov 2003 10:01:32 +0100
"Kenneth Knudsen" <kenneth.knudsen at mail.tele.dk> wrote:
>I would just remove the motion counter, since it didnt move.
>
>Kenneth
>
>----- Original Message -----
>From: "Al Cann" <acann at pascack.k12.nj.us>
>To: <aslml at asl-forums.net>
>Sent: Tuesday, November 18, 2003 2:24 AM
>Subject: [ASLML] A.2
>
>
>Guys,
>
> Another one. In a recent game, I forgot to move a HT that had a
>motion counter on it. The omission was discovered in prep fire of my
>opponent's next player turn. I inadvertantly benefitted from the
>mistake because the HT is better placed where it is than if I abided by
>D2.4 and spent at least 1 MP in moving it. Is this just a case of A.2
>and I just got lucky? If not, how should this be handled? Keep in mind
>that this was not a sleazy act of "gamesmanship" on my part.
>
>Thanks again,
>
>Al Cann
>
>
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