[Aslml] Falling Rubble and Bridge/Gully

Bruce Bakken bebakken at hotmail.com
Mon Nov 3 16:10:20 PST 2003


>
>I think this is why the bridge exception was added to B24.121. So that when 
>the Rubble has been cleared, the Bridge still stands.
>But any other kind of Obstacle would not reappear after a clearance, e.g. a 
>building, woods, lumberyard etc.
>
>But what about a wall?
>And how do you mark the hex as being cleared? Do you add a open ground 
>overlay??
>

As per B24.71.  A cleared Rubble hex is marked with a TB counter.  Then last 
sentence: "If every hexside of the rubble hex is crossed by a TB, the rubble 
and the TB are removed".  I.e., the terrain reverts to what it was.  Woods 
would become woods again.  A Wall would be in effect for movement purposes 
if its hexside is covered by a TB, also per B24.71.

As far as a Gully is concerned, B 24.2 makes it clear that Rubble fills the 
entire hex, so that would include the Gully, but it wouldn't negate the -1 
level, because B24.2 referst to both a Crest status and a Depression level 
in a gully-rubble hex.

Regards,
Bruce Bakken

>Kenneth
>
>----- Original Message -----
>From: "Sam Belcher" <sambelcher at cablespeed.com>
>To: "'Kenneth Knudsen'" <kenneth.knudsen at mail.tele.dk>; 
><Aslml at asl-forums.net>
>Sent: Monday, November 03, 2003 6:35 PM
>Subject: RE: [Aslml] Falling Rubble and Bridge/Gully
>
>
> > Huh?
> >
> > I am citing the rules.
> > Take a look at them yourself:
> > B24.121 Falling Rubble (this is the part explaining that an obstacle hex
> > can be covered in Rubble).
> > B24.7 Clearance (in this part you can clear the Rubble).
> >
> > What is it you dont get?
>
>Well, this may be one of those cases where the moderators should have
>prevented me from looking foolish!!!
>
>Now that I look at the rules (as I rudely suggested you do) you may be
>right.
>
>Sam "Where are the moderators when you need them?" Belcher
>
>
>
>

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