[ASLML] Beginner blues.
Pete Shelling
wrongway at nowonline.net
Sat Nov 1 13:39:07 PST 2003
Umm... maybe a newbie oughtta learn about fire groups and close combat
first. Also, since GC has a predetermined set up (partially), said newb
won't be at such a loss for things like LOS. The plethora and variety of
leaders in GC also provides a better learning opportunity for that most
important part of the game.
I think we agree that either of these would be fine. After all, finding time
to play is actually the most difficult part, no?
Heck, if you have all day, why not both?
Pete 'just play' Shelling
-----Original Message-----
From: Aslml-bounces at asl-forums.net [mailto:Aslml-bounces at asl-forums.net]On
Behalf Of Chas Argent
Sent: Saturday, November 01, 2003 11:32 AM
To: Aslml at asl-forums.net
Subject: [ASLML] RE: Complete Beginner
Hiya-
> -----Original Message-----
> From: Michael S CPT D/2-58, USAITB
> Subject: RE: [Aslml] Complete Beginner
> Actually, I recommend Gavin Take because it teaches what ASL is supposed
> to be: a game of fire and maneuver, not just of fire. In Guards
> Counterattack, the incorrect lesson is too often reinforced as units sit
> back and prep/Dfire.
This is right on the money. Also, there is a tremendous amount if intricacy
to *Urban Combat* in ASL which is impossible grasp immediately. GC is a
terrible choice for a newbie. So all you groggies who think you're helping
by playing it with a newb-pick another scenario!!
Chas "Stuck outside of Medford with the Stalingrad blues again" Argent
More information about the Aslml
mailing list