[ASLML] 2 questions

Bruce Probst bprobst at netspace.net.au
Fri Dec 19 17:02:55 PST 2003


On Fri, 19 Dec 2003 11:37:16 -0700, Jeff Barber <jbarber at meic.org> wrote:

>1.  I have a unit in dC5 that wants to go into crest status.  It's one of those goofy, end of the gully hexes.  Can the crest marker be placed so as to cover the  B4, B5 and C(offboard) hexsides?

Certainly.  The only restrictions are that the hex must not contain a ford
nor a bridge (B20.9), and the centre hexside of the Crest counter cannot
cross a Depression hexside (B20.91).

>2.  Also, in dE2 there are the following units not yet in melee, Berserk German 247, Berserk Russian 426 and Disrupted/DM Russian 226.  Assuming no other KEU,. what are the rout options, if any, for the 226.  I've been reading and re-reading A19.12 A20.21 and can't make heads or tails of it.

Normally a Disrupted unit would surrender, but A20.21 says "If the only
adjacent armed enemy unit is ... berserk ..., the broken unit must rout away
(even if Disrupted) or be eliminated for Failure to Rout -- such elimination
does not incur No Quarter penalties."

Where (or if) the 2-2-6 routs *to* depends on what's going on in other
Locations around it.  Assuming that there's no LOS to any other KEU, the
2-2-6 must rout to the nearest (in MF) woods/building hex -- in this case,
either dD1, dE1 or dF2.  Whichever one it chooses, it will still be ADJACENT
to the enemy units in dE2, so it must then *keep* routing to the next
nearest permissible Location.  (Without knowing what other units are around,
there are too many possible options to go through them all.)

----------------------------------------------------------------
Bruce Probst              bprobst at netspace.net.au
Melbourne, Australia      MSTie #72759
"I accidentally married one of the sheep."
ASL FAQ              http://www.users.bigpond.net.au/mantis/ASLFAQ




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