[ASLML] A couple of gaming questions

davehawk at tampabay.rr.com davehawk at tampabay.rr.com
Mon Dec 8 05:47:56 PST 2003


Perhaps I'm missing something, but if you are referring to the +2 for case J, then it most definately applies for your first question.  C6.1 plainly says so.  But that is so obvious, it makes me think I am missing something.



----- Original Message -----
From: Bruce Probst <bprobst at netspace.net.au>
Date: Monday, December 8, 2003 2:40 am
Subject: Re: [ASLML] A couple of gaming questions

> On Fri, 5 Dec 2003 18:52:30 -0600, Tate Rogers 
> <gr27134 at charter.net> wrote:
> 
> >> Last night played "Toast Victory with Vodka" an old CH! 
> scenario, and had
> >> two questions I would like to check up on.
> >>
> >> 1.	An AFV moves ADJACENT to a leader with a demo pack and 
> expands one
> >> movement point to stop, the leader then decides to 'throw' the 
> demo pack.
> >> For the placement die roll does the vehicle receive the +2 DRM 
> for being a
> >> motion non stopped vehicle? (played that this DRM did not apply)
> >
> >The AFV can't be in "motion" during it's MPh. The AFV has spent a 
> stop MP 
> >which means it no longer qualifies as "non-stopped" (i.e., it is 
> stopped). 
> >Thus the +2 for motion/non-stopped would not apply.
> >
> >> 2.	Two Finnish AFV's are in the same hex, one is stopped the 
> other is in
> >> motion, during the Finnish defensive fire phase the 'stopped' 
> AFV wishes to
> >> fire, does it receive the +1 DRM for overstacking? (played that 
> this DRM
> >> did apply)
> >
> >For vehicles being motion/non-stopped/stopped doesn't matter for 
> stacking 
> >purposes.
> 
> I agree with Tate on both counts.
> 
> ----------------------------------------------------------------
> Bruce Probst              bprobst at netspace.net.au
> Melbourne, Australia      MSTie #72759
> "Joel, you magnificent bastard!  I read your menu!"
> ASL FAQ              http://www.users.bigpond.net.au/mantis/ASLFAQ
> 
> 
> 




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