[ASLML] A couple of gaming questions
davehawk at tampabay.rr.com
davehawk at tampabay.rr.com
Mon Dec 8 05:47:56 PST 2003
Perhaps I'm missing something, but if you are referring to the +2 for case J, then it most definately applies for your first question. C6.1 plainly says so. But that is so obvious, it makes me think I am missing something.
----- Original Message -----
From: Bruce Probst <bprobst at netspace.net.au>
Date: Monday, December 8, 2003 2:40 am
Subject: Re: [ASLML] A couple of gaming questions
> On Fri, 5 Dec 2003 18:52:30 -0600, Tate Rogers
> <gr27134 at charter.net> wrote:
>
> >> Last night played "Toast Victory with Vodka" an old CH!
> scenario, and had
> >> two questions I would like to check up on.
> >>
> >> 1. An AFV moves ADJACENT to a leader with a demo pack and
> expands one
> >> movement point to stop, the leader then decides to 'throw' the
> demo pack.
> >> For the placement die roll does the vehicle receive the +2 DRM
> for being a
> >> motion non stopped vehicle? (played that this DRM did not apply)
> >
> >The AFV can't be in "motion" during it's MPh. The AFV has spent a
> stop MP
> >which means it no longer qualifies as "non-stopped" (i.e., it is
> stopped).
> >Thus the +2 for motion/non-stopped would not apply.
> >
> >> 2. Two Finnish AFV's are in the same hex, one is stopped the
> other is in
> >> motion, during the Finnish defensive fire phase the 'stopped'
> AFV wishes to
> >> fire, does it receive the +1 DRM for overstacking? (played that
> this DRM
> >> did apply)
> >
> >For vehicles being motion/non-stopped/stopped doesn't matter for
> stacking
> >purposes.
>
> I agree with Tate on both counts.
>
> ----------------------------------------------------------------
> Bruce Probst bprobst at netspace.net.au
> Melbourne, Australia MSTie #72759
> "Joel, you magnificent bastard! I read your menu!"
> ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ
>
>
>
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