[ASLML] RE: [Fwd: Re: Re: Fall Classic]
David and Amy Sullivan
sullivans at visi.com
Wed Dec 3 16:46:36 PST 2003
Writer713 at ... wrote:
> > Richie reminded me of a good play. I had a broken unit on the lower
> level of a level-1.5 multihex building. It's job: stay there, prevent
> entry of its Location, then rout upstairs on the last British player turn.
> I thought it was safe until he moved a Sherman into the hex, in Bypass.
> Instead of routing upstairs, my unit had to surrender. The Sherman (at
> level 0 of the hex) is technically ADJACENT to the Location upstairs,
> where the brokie had planned to rout. I got to use that move more often.
And Chuck wrote:
> I am curious how you can do this. He must lose DM if in a building and
> therefore would not be able to rout in later turns. Also, could you
> cite a rule reference on how an AFV can be ADJACENT since it couldnt
> move upstairs?
And Sam wrote:
> Crack open the ole rule book and look at the definition of ADJACENT. It
> doesn't say the AFV has to be able to move into the location - but "an
> infantry unit". So the AFV in bypass on the ground is ADJACENT to the
first
> level building location.
So... as the vehicle and the broken unit start the route phase in the same
location, the unit can still route?
10.51 A routing unit may never move ADJACENT to a KEU, unless in doing so it
is leaving that enemy unit's Location.
P.S. Is there a fr@$#@ing convenient way to reply to a post via GMane web
interface???
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