[Fwd: Re: [ASLML] Re: Fall Classic]
Chuck T
ctewks at yahoo.com
Wed Dec 3 10:30:02 PST 2003
I dont believe an AFV = an infantry unit -- see below -- aint no way
for the AFV to Advance :)
the relvant rule is A.9
A.8 ADJACENT: Hexes (and the units inside them) are "adjacent" if they
share a common hexside. Units are considered "ADJACENT" only if there is
a LOS between the two hexes and a player could conceivably move a
hypothetical Infantry unit from that hex into the adjacent hex in ques-
tion during the APh. The word "ADJACENT" will be printed in all CAPITAL
letters when this added restriction is necessary so as to differentiate
from the more common usage with lower case letters. Q&A
Chuck
Sam Belcher wrote:
>>Writer713 at aol.com wrote:
>>
>>
>>>Richie reminded me of a good play. I had a broken unit on the lower
>>
>>level of a level-1.5 multihex building. It's job: stay there, prevent
>>entry of its Location, then rout upstairs on the last British player turn.
>>I thought it was safe until he moved a Sherman into the hex, in Bypass.
>>Instead of routing upstairs, my unit had to surrender. The Sherman (at
>>level 0 of the hex) is technically ADJACENT to the Location upstairs,
>>where the brokie had planned to rout. I got to use that move more often.
>
>
> And Chuck wrote:
>
>
>>I am curious how you can do this. He must lose DM if in a building and
>>therefore would not be able to rout in later turns. Also, could you
>>cite a rule reference on how an AFV can be ADJACENT since it couldnt
>>move upstairs?
>
>
> Chuck,
>
> Crack open the ole rule book and look at the definition of ADJACENT. It
> doesn't say the AFV has to be able to move into the location - but "an
> infantry unit". So the AFV in bypass on the ground is ADJACENT to the first
> level building location.
>
> Sam
>
>
More information about the Aslml
mailing list