[ASLML] Re: Fall Classic

Writer713 at aol.com Writer713 at aol.com
Tue Dec 2 06:11:44 PST 2003


(Second attempt)



That was a good game, Richie.
 
"The Good Shepherd" is a good Deluxe scenario. Kinda like "Royal Marines" without the scaling.
 
I made some mental mistakes, but it came down the last CC. And for that, I can't complain.
 
The Wasp can take out a position a turn, especially on these boards. Nasty. The Germans are OK. I took out two Searching/Mopping Up HS on Casualty rolls.
 
Richie reminded me of a good play. I had a broken unit on the lower level of a level-1.5 multihex building. It's job: stay there, prevent entry of its Location, then rout upstairs on the last British player turn. I thought it was safe until he moved a Sherman into the hex, in Bypass. Instead of routing upstairs, my unit had to surrender. The Sherman (at level 0 of the hex) is technically ADJACENT to the Location upstairs, where the brokie had planned to rout. I got to use that move more often.
 
Oliver



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